

Every 8 seconds, the enemy hero with the highest health is prioritized as the target, where 10% of their max health is stolen and converted into the holder's shield for 5 seconds. When the shield ends, the remaining shield value is converted back into health of equal value to be returned to the target.
Every 8 seconds, the enemy hero with the highest health is prioritized as the target, where 10% of their max health is stolen and converted into the holder's shield for 5 seconds. When the shield ends, the remaining shield value is converted back into health of equal value to be returned to the target.
While the shield is active, the target's Attack Rating and Defense Rating are reduced by 20% and 20% respectively.
While the shield is active, the holder receives Attack Rating and Defense Rating lost by the target.