The man who became a hero for fun—Saitama.
Years ago, while job hunting, he rescued a child from a monster's clutches. In that moment, he rekindled his childhood dream and vowed to become a hero. After three years of intense training, he gained unbeatable strength—enough to fell any enemy with a single punch. But when the life he'd longed for became routine, victory came too easily, and his power felt more like a curse than a gift.
Saitama
战士
力量
输出, 控制官方壁纸
次元灵魂羁绊
维度将等级和提升与任何主要派系的配对英雄联系起来。
技能与进步
I'm just a guy who's a hero for fun.
1号位Passive: Saitama's normal attacks are replaced with Casual Moves, and each Casual Move increases his Guard by of Attack Rating. When Saitama has Guard, he takes less damage and gains immunity to control effects. When any hero uses an active skill, Saitama gains 10 points of Interest toward them. When any hero uses their Ultimate, Saitama gains 25 points of Interest toward them.
Active: If an enemy hero's health is less than Saitama's Guard multiplied by of his Interest toward that hero, and their health is also less than of Saitama's initial Attack Rating, Saitama will spend all of his Interest toward that hero plus of his Guard to use Normal Punches and slay them. Saitama prioritizes targets with higher Interest. If no heroes meet these requirements, Saitama will sprint forward, knocking into the air all enemy units in his path while dealing damage equal to 400% of Attack Rating to them. Saitama also gains Guard equal to of his Attack Rating.





